-
background.png
Background rendered without hat, white player with shadows. You can edit this image in
"photoshop" to add other effects. exampleview
-
hatbackground.png
Background rendered with hat, white player with shadows. exampleview
-
player.png Colored texture Player layer exampleview
-
playermask.png
Image where each player is a unique solid color and everything else is black or
transparent. exampleview
-
hat.png Colored texture Hat layer exampleview
-
hatmask.png
Image where each hat is a unique solid color and everything else is black or
transparent. exampleview
-
overlay.png
optional transparent image that will cover everything.optionalview
Rendering instructions
Background
-
set the skin to this
texture
- disable the Hat (from the time line, or set alpha to 0%)
- change the Mix Color to white
- set Mix percent to 100%
- set Brightness to 0%
- enable SSAO in Human properties
- render in 4k with the high quality rendering enabled
- save as background.png
- enable the hat
- render in 4k with the high quality rendering enabled
- save as hatbackground.png
Player and Hat map
- disable the Hat
- set Brightness to 100%
- set Mix Color to Black
- set Mix percent to 0%
- render in 4k with the hight quality rendering DISABLED
- save as player.png
- enable the hat
- render in 4k with the hight quality rendering DISABLED
- save as hat.png
Mask
- disable the Hat
-
change Mix color to a unique color for each player, like green, red, blue, but not black
- set Mix Percent and Brightness to 100%
-
change Mix color to Black and set Mix percent to 100% for the other objects, everything
that is not the player skin, including tools, items or armor on the player
-
render in 4k, with the hight quality rendering DISABLED, and Remove Background checked
- save as playermask.png
- Change the Human Mix color to Black
- Enable the Hat
- Change the Hat Mix color to a unique color for each hat
-
render in 4k, with the hight quality rendering DISABLED and Remove Background checked
- save as hatmask.png
If you see an white outline on the player and this is an issue, reduce the AA power in
settings and render the background.png image again